Scout’s mission is to provide hikers of all skill levels easy-to-access and understand trail knowledge so they can plan, enjoy, and share their thrilling adventures with others.
As part of a collaborative team of designers, I actively participated in the UX design process and took the lead in translating ideas and concepts into engaging UI designs and interactive prototypes.
All Hikers: Hikers of all skill levels, Visiting hikers, hiking groups
8 weeks
SCOUT's collaborative efforts were driven by a shared commitment to enhance communication and safety along hiking trails. Recognizing a gap in addressing safety on less-navigated paths through traditional GPS navigation, our goal was to make hiking exciting, safer, and accessible for everyone. We dedicated ourselves to actively listening to hikers' concerns and feedback, gaining grounded insights into their needs. Beyond safety, our focus extended to ensuring a comprehensive and peace-of-mind experience for hikers throughout their journey.

Competitive analysis, social media reviews, comments analysis.
Participants: Six hikers of all skill levels, one subject matter expert.
Components: Screener survey, consent form, informational interview (45 minutes to 1 hour).
Participants: Five hikers of all skill levels (Three returning interviewees).
Components: Low-Mid Fidelity prototype, guided scenarios user testing, A/B user testing, and SUS & SUPR-Q survey.
Participants: Three hikers of all skill levels (One returning interviewees).
Components: High Fidelity prototype, guided scenarios user testing, and SUS & SUPR-Q survey.
Full Competitive Analysis Upon Request
Review: 5 Related resources
Result: 3 Direct competitors
All Trails, Gaia GPS & National Park Service

A fitness and travel mobile app used in outdoor recreational activities such as hiking, mountain biking, climbing and snow sports.
Wide network of maps with crowdsourced information, community of users, impressive hiker safety features
Effective offline use, smart watch integration

A backcountry trail and camping navigator with leading navigation tools-no cell service required.
Offline capabilities
Battery optimization, download speeds

Comprehensive guide to hiking and sightseeing in US National Parks.
Information on trails as well as amenities, National Parks maps and visitor guides, 100+ year legacy including design
Increased desire for nature-based vacations, intuitive and clean app organization and design
Participants: Six hikers of all skill levels
Criteria: Screeners, qualitative interviews with one interviewer and one notetaker per session, lasting 45 to 60 minutes.
Research Goal:
Criteria for recruitment: We were seeking participants aged 18 and above with any level of hiking experience.

Full Research Analysis upon request
Hikers want to connect to nature, see interesting wildlife, and explore scenic landscapes
Hikers are safest when they are in a group, especially when they can learn from senior, experienced hikers.
Hikers need access bathrooms with plumbing and drinking water and the ability to check to see if there is food or shopping nearby. They also need to be able to access this beforehand, while planning their hike.
Core Findings: 6/6 participants acknowledged this as a motivation to hike.
“I really like just being outdoors and being active. And part of it is also my just like general interest in nature.” – SKS
Core Findings: 6/6 Hikers dedicate a period of time to planning and packing. Preparing helps hikers feel safer on the trail and better equipped to handle emergencies.
“I lose internet sometimes and the downloadable maps sometimes don’t match reality so it’s scary and it would be nice to have a backup map” – ME
Core Findings: 6/6 participants felt safer hiking with friends than hiking solo, and good preparation would help them feel safer.
“I am aware of where I am and how to get back. Sometimes I need to sign in and out with the rangers for longer trips, But I always tell friends and family where I will be hiking, and share the route with them.” – TM
Core Findings: 2/6 participants were interested in social engagement. 4/6 participants looked at hiking as a meditative experience and preferred to hike with 1 or 2 friends.
“I feel like it’s my alone time to think away from the word, I am also focused on where I am stepping so it’s a chance to be more present” – ME


Enthusiast (Main focus)
Elise is an experienced hiker recovering from injury, who enjoys the outdoors and likes to bring along her dog for company and safety.

Suburban Mom
Amy is new to hiking and is eager to introduce her family to it, hoping to foster their connection with nature while learning about hiking safety.

Experienced Hiker
Zack, raised in an outdoorsy family, spends every moment hiking, seeking extreme trails, and sharing adventures on his blog.






The information architecture (IA) served as the cornerstone for SCOUT; it was the starting point where we explored how this app could operate and envisioned the diverse features it could incorporate.

Storyboards helped us map how hikers would plan, start, and finish a hike, shaping the core features: My Packing List, the Scout Hike button, Trail Notes, and Trail Reviews.


Full user flows upon request



Hikers tap a note button on the map and choose from a grid of trail note categories, like scenic view, rest area, wildlife, or hazard. Each category opens its own note to add a photo and message, and the note is placed at the hiker's current location.

Hikers open the Scout Hike button, which expands into a menu, and add a trail note from one form with a message, photo, and positive or hazard tags. They then drag and drop a marker to pin the note exactly where they saw it.

Low-Fidelity Prototype
This completed prototype is the culmination of eight weeks of development and research.
Prototype available on request.
First round
Participants: Five hikers of all skill levels (Three returning interviewees).
Criteria: screeners, low fidelity prototype, guided scenario user testing, A/B testing, and SUS & SUPR-Q survey
Criteria for recruitment: We were seeking participants aged 18 and above with any level of hiking experience.

first round
Testers saw strengths in both options. The Scout Hike menu from Option B kept trail tools in one place, while Option A's note categories made it clearer what kind of note to leave. We combined both and added an editable pin, so hikers could place notes exactly where they saw something.



Second round
Participants: Three hikers of all skill levels (One returning interviewees).
Criteria: screeners, high-fidelity prototype, user testing, guided scenarios (35-45 minutes)
Criteria for recruitment: We were seeking participants aged 18 and above with any level of hiking experience.

Trail Details
#5: Error Prevention
NEGATIVE – Difficulty: 3 of 5
Users experienced frustration clicking the ‘Glen Falls’ selection from the search list as only the image and not the full card connected to the next slide.
#6: Recognition Over Recall
POSITIVE – Difficulty: 1 of 5
Users navigated through trail details efficiently, stating their information was easy to digest, and navigate their way back to. Minor changes to icons could improve this further.
Nielsen Norman Group 10 Usability Heuristics for User Interface Design

Trail note
#7: Flexibility & Efficiency of Use
NEGATIVE – Difficulty: 2.5 of 5
Users experienced frustration when editing the trail note location. Some didn’t know how to add it while some didn’t see the “Finish edit location button” on the bottom.
#2: Match System & Real World
POSITIVE – Difficulty: 1 of 5
Users knew what to do when adding a trail note and adding the note and pictures seemed intuitive. Minor changes to edit pin location required.
Nielsen Norman Group 10 Usability Heuristics for User Interface Design

Trail review
#3: User Control & Freedom
NEGATIVE – Difficulty: 3 of 5
Some users wanted the ability to add the review at a later time. This will allow them some freedom to add the review whenever they want.
#6: Recognition Over Recall
POSITIVE – Difficulty: 1 of 5
Users recognized what they needed to do and followed the steps seamlessly as it has been familiar to other apps they have used.
Nielsen Norman Group 10 Usability Heuristics for User Interface Design


High-Fidelity Prototype
This completed prototype is the culmination of eight weeks of development and research.
Prototype available on request.Scout for Apple Watch enables hikers to disconnect from their phones. This feature allows them to track their hike through the watch, receive safety notifications, and, in the event of a fall detected by Scout's impact sensing capability, hikers can use the watch to call 911 when necessary.

fin
For more information or to learn more about this project, contact me at jfgechem77 [at] gmail.com